We closed out last week with 2 great validation sessions for our DM Team competency chart.
In St. John’s we met with several DM industry experts, pulled together by Steering Committee member Deirdre Ayre of Other Ocean. It was a lively exchange from mostly “gamers”. They brought years of experience to the table, and a keen grasp of where the industry is going. Especially insightful were the comments about the ongoing nature of a DM “product” or “experience”. It is not necessarily a final piece of content that then needs to be “marketed”, but is often a work in progress that evolves with the users. So, “going to market” can have a different meaning in the DM industry. We also had strong and helpful comments from one who is a “programmer”. He felt he was not represented in the few high level technical “skills” currently identified in the chart – and we concurred. That is what we’re trying to get our heads around. How do we define and describe technology skills in balance with artistic skills? He has helped us grapple with this issue. His comments will find their way into the final chart.
(Note to File: Murray Premises is a great hotel and meeting place! And the Gypsy Tea Room around the corner is a very cool restaurant/bar. St. John’s is starting to dress up for Christmas – it was made for that :-))
Don Henderson and Interactive Ontario were our hosts in Toronto. As it turned out, building on our “take aways” from the St. John’s session, we got from this group our best understanding of how the chart must incorporate technology skills. While the participants were somewhat cool to the process as we began, they warmed up to it quickly and were fully engaged right up to 12 noon when everyone had to leave for other meetings!
Time now to identify the consensus and compile the learnings from across the country. In early December we’ll hold one last session in Halifax to test drive the revised chart – then hand it over to our own technology wizards to turn it into an interactive tool.
A bold new step for CHRC.